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Multiscatter for 3ds max
Multiscatter for 3ds max





multiscatter for 3ds max multiscatter for 3ds max

Random transformations (scale, rotation) of the objects in the array.Generate fast render times of objects with optimized RAM management.Ability to create large numbers of objects in the array (hundreds of thousands and millions).Diffuse color or wire color preview in viewport.Revolutionary viewport preview – point.“Help Image” for new users (can be disabled).Materials, properties and animation depend on the scene objects.Supports multithreading in all operations including views.Probabilistic structures for “clustered” objects.Not only VrayProxy but any geometry is also supported.This allows to apply polygonal models without lacking in productivity and RAM capacity. Another outstanding MultiScatter possibility is to upload and download from VRayProxy memory if needed (when needed). Those 500 000 objects were created in just 2 seconds before being displayed. The most interesting feature of MultiScatter is to quickly create an array of objects just before rendering. The fast render times of objects with optimized RAM management make the scene very efficient. Support for 64-bit systems allows MultiScatter to create and send for display, such as a forest or even a city at a glance. ICube R&D Group MultiScatter allows the rendering engine to create a large number of objects in the array. MultiScatter for 3ds Max is a plug-in for 3ds Max, based on VRayScatter technology designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others have can be added using our SDK) How to install MultiScatter for 3ds Max.System requirements of MultiScatter for 3ds Max.







Multiscatter for 3ds max